Custom Jigsaw Puzzle

Build your own online jigsaw puzzle to play and share with friends. Simply upload a JPEG image that you wish to use, click a couple of buttons, and BAM! online jigsaw puzzle.

You’ll be sent an email with a custom URL that you and anyone else can use to play your online jigsaw.
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Marble Buster

Marble Buster is an odd game. It is simple in its requirements but requires planning in order to achieve high scores.

You start off with a board full of randomly coloured marbles. When you click on a group of two or more matching colours, they disappear, and the grid collapses to fill the gaps. The bigger the group you match, the more points you earn.

It’s simple but pretty addictive.

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Jigsaw Puzzle

This is basically a digital representation of a traditional jigsaw puzzle. Like all jigsaws the aim of the game is to re-assemble all of the puzzle pieces until you have the final image.
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Grabbit

Catching as many bugs as you can – that’s what Grabbit is all about.

You play as a frog, sitting on the side of the pond. As bugs fly over your head you use your tongue to catch as many as you can. To keep things interesting, there is a timer counting down the whole time. Every time you catch 10 bugs, you get a little bit more time.

The longer you last, the harder the bugs are to catch, and the more points you get.

See if you can get the highest score!
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Separating Axis Theorem (SAT) Explanation

Separating Axis Theorem (SAT) is a technique for calculating collisions between convex polygons.

I’m by no means an expert on it, but after the need arose for me to do some collision detection I did a pile of reading and finally got it working in ActionScript 3.

I thought I would share what I learned in the hope others wouldn’t suffer so much :)

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Posted in ActionScript | Tagged , , , | 30 Comments

Reflection in ActionScript 3

I was creating an online gallery for a project at work when came across the need for dynamically created reflections. We had an existing class that we usually used for reflections, but it was a bad port from AS2 to AS3 and I was never happy with it. It tended to be hard to work with and pretty inefficient.

In an attempt to make things better, and make my life easier in the process, I sat down and created my own Reflection class.

Here is what I came up with.

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Graph Classes written in ActionScript 3

Whilst doing some work on an Mathematics Learning Object I was confronted with the problem of having to be a variety of different graphs.

Due to the way that these projects change over the construction period it soon became apparent that hand drawing these graphs would be too time consuming, so I set out to create some classes that could do most of the heavy lifting.

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MathML Parser written in ActionScript 3

In a similar fashion to my AS3 Graphing Classes, my MathML parser was created out of necessity. I was working on a project that had to display some equations, but drawing them out manually seemed a bit over the top.

I originally looked to see if anything was already available on the net but had no luck. Considering that the only other option was to create each equation manually, I decided to try and write my own MathML parser.

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Text Jumbler

TextJumbler is pretty useless. It basically just jumbles up test is a particular fashion that allows the text to still be kinda readable.

It was based on a chain email I got a while back which explained that if all but the first and last letters of a word are jumbled up they could still be read.

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People Suck

People Suck iconThe people suck designs were influenced by a number of factors – most involving people sucking.

I think the main influence though was when my car was broken into for the second time – for no apparent reason. They didn’t take anything. They just busted up my locks and threw all my stuff around.

Anyway, I digress.

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