A while back I was given my first flash project that required me to use Papervision 3D. If that wasn’t daunting enough, the design of the project required that there be a depth of field effect on the elements – something that papervision cannot do. (If i am wrong about that, please don’t tell me now…)
After learning the basics of papervision – which has plenty of tutorials on the interwebs – I started brainstorming an approach for faking depth of field. Here is what I came up with.