For the most part the videos were used as intro’s and outro’s to each of the sections, and all was going pretty smoothly, but then we hit the task of having to create a 360 fly-through. The usual approach we use for 360’s didn’t really work so I had to try a bunch of different things. Here is a quick run-through of what I tried.
In my previous post I explained how I generated the sequences used in the Lynx Fastlife app – which you can read about here. Now I’m gonna run through how I did the overlays and data insertion for the app – the part that I think is the really cool part.
Its one of the biggest and most complex projects I have had to work on in a long time and I thought it was worth going through some of the key elements explain how we got it done.
A while back I was given the task of trying to animate a banner that was to go on a site we were building at Visual Jazz. All in a usual days work I thought until I saw the design mockup and realised it had been photo-shopped to the bejeezus.
The idea behind it was that it was meant to look like when you take a sparkler and move it around really fast in the air – the glow leaves a line of light behind it for a few seconds.
After a fair bit of messing around I finally came up with something I think looked pretty cool, which you can check out here…
The Lynx Fast Life campaign I worked on at Visual Jazz had a design style that was just screaming for more than just the usual blurs and fades you usually use on a flash website. Something that looked more like After Effects then flash.
After a bit of messing around with prototypes I finally came up with something I thought looked pretty cool and it ended up getting used throughout the entire site.
Not too long ago I was given the task of making some old AS1 and AS2 games work inside a brand new AS3 site that we had built for a client. Whilst the basic concept seemed simple enough – load it in with a Loader – I soon realised there were a bunch of problems that needed to be addressed – most of which I couldn’t find any information on.
For the sake of others I have compiled a list of these here, along with the solutions I found, when there was one.
Here is a quick summary of some of the techniques I used when building this game.
The rest was a combination of some basic 3D and a few little tricks. To find out more, read on
Recently I did some work on the a project that required me to use some Displacement Maps. I have never used them before, but after playing with them for a bit I soon realised something… they are very awesome.
They do take a little bit of getting used to, so to help with the experimentation I created this little app that makes it easy to test out different image and maps combinations.
To help myself out, I wrote a quick little Flex app that lets you test how a regular expression will work with a particular string. It lets you try out all the Flash Regular Expression methods and see each of the results.
To top it all off, I put together a quick overview of the different Flash Regular Expression methods that are available, as well as a short overview of the Regular Expression syntax.
You can check it all out right here…