Lynx Fastlife – Behind the Scenes – Part 2

In my previous post I explained how I generated the sequences used in the Lynx Fastlife app – which you can read about here. Now I’m gonna run through how I did the overlays and data insertion for the app – the part that I think is the really cool part.

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Lynx Fastlife – Behind the Scenes – Part 1

Its one of the biggest and most complex projects I have had to work on in a long time and I thought it was worth going through some of the key elements explain how we got it done.

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Light Writing Effect

A while back I was given the task of trying to animate a banner that was to go on a site we were building at Visual Jazz. All in a usual days work I thought until I saw the design mockup and realised it had been photo-shopped to the bejeezus.

The idea behind it was that it was meant to look like when you take a sparkler and move it around really fast in the air – the glow leaves a line of light behind it for a few seconds.

After a fair bit of messing around I finally came up with something I think looked pretty cool, which you can check out here…

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Glowing Text Effect

The Lynx Fast Life campaign I worked on at Visual Jazz had a design style that was just screaming for more than just the usual blurs and fades you usually use on a flash website. Something that looked more like After Effects then flash.

After a bit of messing around with prototypes I finally came up with something I thought looked pretty cool and it ended up getting used throughout the entire site.

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AVM1 in AVM2 Woes

Not too long ago I was given the task of making some old AS1 and AS2 games work inside a brand new AS3 site that we had built for a client. Whilst the basic concept seemed simple enough – load it in with a Loader – I soon realised there were a bunch of problems that needed to be addressed – most of which I couldn’t find any information on.

For the sake of others I have compiled a list of these here, along with the solutions I found, when there was one.
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Warfare Officer – Behind The Scenes

Warfare Officer is the biggest game I have built to date. Built in Flash using Away3D lite, it used a variety of techniques that I have never used before. It was a bit of a min

Here is a quick summary of some of the techniques I used when building this game.
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Warfare Officer

Hero image for the Warfare Officer gameWarfare Officer is a bizzarre mix of real-time strategy and arcade explosiveness (if there is such a thing).

Take control of three Australian navel ships and lead them on a mission to destroy the enemy base whilst protecting your own.

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Strike Fighter – Behind the scenes

So, how was Strike Fighter built? Well, for starters it is all done in flash, which I think would be kinda obvious since that is what I tend to work with.

The rest was a combination of some basic 3D and a few little tricks. To find out more, read on :)

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Strike Fighter

Striker Fighter is an 80’s style arcade shooter that I built at Visual Jazz for the Defence Jobs Games website. It was really fun to build and really fun to play. At least, I think it is. I spent so long on it that it has become hard to tell :)

It was actually completed months ago, I’ve just been lazy about adding it to my site.
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Jay Jays Jayvatar Builder Goes Live

This week the Jay Jays Jayvatar Builder that Visual Jazz created went live. It’s a cool little tool that lets you create your own custom avatar for use on the Jay Jays site.

Whith a very unique style and heaps of options you are sure to create some very cooky characters.

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