Building a 360 fly-through

A while ago (like, almost a year ago) we were working on a project for Holden at VJ that used a bunch of custom made high quality video renders to show off each of the vehicles.

For the most part the videos were used as intro’s and outro’s to each of the sections, and all was going pretty smoothly, but then we hit the task of having to create a 360 fly-through. The usual approach we use for 360’s didn’t really work so I had to try a bunch of different things. Here is a quick run-through of what I tried.

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Lynx Fastlife – Behind the Scenes – Part 2

In my previous post I explained how I generated the sequences used in the Lynx Fastlife app – which you can read about here. Now I’m gonna run through how I did the overlays and data insertion for the app – the part that I think is the really cool part.

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Lynx Fastlife – Behind the Scenes – Part 1

Its one of the biggest and most complex projects I have had to work on in a long time and I thought it was worth going through some of the key elements explain how we got it done.

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Light Writing Effect

A while back I was given the task of trying to animate a banner that was to go on a site we were building at Visual Jazz. All in a usual days work I thought until I saw the design mockup and realised it had been photo-shopped to the bejeezus.

The idea behind it was that it was meant to look like when you take a sparkler and move it around really fast in the air – the glow leaves a line of light behind it for a few seconds.

After a fair bit of messing around I finally came up with something I think looked pretty cool, which you can check out here…

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Glowing Text Effect

The Lynx Fast Life campaign I worked on at Visual Jazz had a design style that was just screaming for more than just the usual blurs and fades you usually use on a flash website. Something that looked more like After Effects then flash.

After a bit of messing around with prototypes I finally came up with something I thought looked pretty cool and it ended up getting used throughout the entire site.

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AVM1 in AVM2 Woes

Not too long ago I was given the task of making some old AS1 and AS2 games work inside a brand new AS3 site that we had built for a client. Whilst the basic concept seemed simple enough – load it in with a Loader – I soon realised there were a bunch of problems that needed to be addressed – most of which I couldn’t find any information on.

For the sake of others I have compiled a list of these here, along with the solutions I found, when there was one.
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Warfare Officer – Behind The Scenes

Warfare Officer is the biggest game I have built to date. Built in Flash using Away3D lite, it used a variety of techniques that I have never used before. It was a bit of a min

Here is a quick summary of some of the techniques I used when building this game.
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Warfare Officer

Hero image for the Warfare Officer gameWarfare Officer is a bizzarre mix of real-time strategy and arcade explosiveness (if there is such a thing).

Take control of three Australian navel ships and lead them on a mission to destroy the enemy base whilst protecting your own.

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Strike Fighter – Behind the scenes

So, how was Strike Fighter built? Well, for starters it is all done in flash, which I think would be kinda obvious since that is what I tend to work with.

The rest was a combination of some basic 3D and a few little tricks. To find out more, read on :)

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Strike Fighter

Striker Fighter is an 80’s style arcade shooter that I built at Visual Jazz for the Defence Jobs Games website. It was really fun to build and really fun to play. At least, I think it is. I spent so long on it that it has become hard to tell :)

It was actually completed months ago, I’ve just been lazy about adding it to my site.
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