Warfare Officer is a bizarre mix of real-time strategy and arcade explosiveness (if there is such a thing). Take control of three Australian navel ships and lead them on a mission to destroy the enemy base whilst protecting your own. […]
Month: October 2010
Strike Fighter – Behind the scenes
So, how was Strike Fighter built? Well, for starters it is all done in flash, which I think would be kinda obvious since that is what I tend to work with. The rest was a combination of some basic 3D and a few little tricks. To find out more, read on 🙂 […]